Before you get started, please test the audio.
[[Test]]
<<set $tokens to 5>>
<<set $candles to 0>>
<<set $lifepoints to $tokens + $candles>>
<<set $lightson to false>>
<<set $prevpassage to "Start">>
<<set $nextpassage to "Start">>
<<set $feelcluevisited to false>>
<<set $hearcluevisited to false>>
<<set $seecluevisited to false>>
<<set $morecandlesvisited to false>>
<<set $morecandlesagainvisited to false>>
<<set $Prompt11visited to false>>
<<set $Prompt11visitedtwice to false>>
<<set $Prompt11counter to 0>>
<<set $itsharvey to false>>
<<set $getaway2visited to false>>
<<set $tfvisited to false>>
<<set $yourefucked to false>>
<<set $whoguess to "empty">>
<<set $whythem to "empty">>
<<set $scare82visited to false>>
<p style="color: red;">Gather five tokens.</p>
[[Continue|gather2]] You are in the dark, but you are not alone.
[[What do you see?]]
[[What do you feel?]]
[[What is the last thing you remember?]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "see2">>[[Continue|Uh-oh]]<<else>>[[Continue|see2]]<</if>>There is a shape moving in the darkness. It calls up a primal anxiety. You are used to being the thing moving in the shadows, indistinct and terrifying.
It is a person. Or it is a thing that looks like a person.
<p style="color: red;">Determine one more thing that you can see.</p>
<<timed 6s>>
[[Continue|Lightsoff]]
<</timed>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "feel2">>[[Continue|Uh-oh]]<<else>>[[Continue|feel2]]<</if>>The walls and floor are stone. Your body is wet.
There are vibrations against the floor as something else moves in the dark with you.
<p style="color: red;">Determine one more thing that you can feel.</p>
<<timed 6s>>
[[Continue|Lightsoff]]
<</timed>>You wince. Your head is killing you. You feel like you've been hit by a concussion bomb.
<p style="color: red;">Turn out the lights. If you have been instructed in red to light any candles, keep them lit.</p>
[[Continue|Prompt2]]<p style="color: red;">Gather three candles and a means to light them. Do not light the candles.</p>
[[Continue|Prompt1]]<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
[[Continue|remember2]]You remember the feeling of failure. Someone got the better of the Batman.
[[Someone]] else was relying on you not to fail.
[[Continue|remember3]]<p style="color: red;">Who are you most afraid of disappointing?</p>
<<timed 6s>>
[[Continue|remember4]]
<</timed>><p style="color: red;">Who have you disappointed in the past?</p>
<<timed 6s>>
[[Continue|Lightsoff]]
<</timed>>Fuck, you can't remember.
[[Continue|remember3]]The thing in the dark with you moves closer.
[[What do you hear?|hear1]]
[[What do you do?|do1]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "hear2">>[[Continue|Uh-oh]]<<else>>[[Continue|hear2]]<</if>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "do2">>[[Continue|Uh-oh]]<<else>>[[Continue|do2]]<</if>>Footsteps on wet stone. Hands sliding along the wall.
<p style="color:red;">Determine one more thing that you can hear.</p>
<<timed 6s>>
[[Continue|Scare2]]
<</timed>>[[Fight|do3]] or [[Flight|do4]]?
You grapple with it, but you're sloppy. You feel untrained.
It gets away from you, retreating into the dark again.
<p style="color:red;">When was the last time you felt this panicked?</p>
[[Continue|do5]]You run. You hear it take after you. You can hear the slap of its feet against stone and the drag of its hands over the walls.
<p style="color:red;">Determine one more thing that you can hear.</p>
[[Continue|Scare2]]<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
[[Continue|Prompt3]]You stare into the corner where you know it must be waiting, but you can't penetrate the darkness.
<<if $candles == 0>>
You haven't lit any candles yet? Hm...
<<timed 8s>>
[[What do you least want to meet in the dark?]]
[[Who would save you if you called?]]<</timed>>
<<else>>
[[What do you least want to meet in the dark?]]
[[Who would save you if you called?]]
<</if>><p style="color: red;">Listen closely.</p>
<<audio "rain" stop>>
<<audio "bats" play>>
<<timed 17s>>
<<audio "rain" loop volume 0 fadein>>
[[Continue|Transitionto3]]
<</timed>>
<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "meet2">>[[Continue|Uh-oh]]<<else>>[[Continue|meet2]]<</if>><<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<<if $candles == 1>>
<p style="color: red;">There we go! Light one candle.</p>
<<else>>
<p style="color: red;">Light one candle.</p>
<</if>>
[[Continue|save2]]You feel dread.
Everything about this situation leads your mind toward the worst case scenario.
<p style="color: red;">Who or what do you fear is hiding just out of sight?</p>
<<timed 6s>>
[[Continue|Scare3]]
<</timed>><p style="color:red;">Remember a time someone helped you when you needed it most. Who was it?</p>
<<timed 12s>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "Prompt4">>
[[Continue|lightson]]
<<else>>
[[Continue|Prompt4]]
<</if>>
<</timed>>
You breathe through the flutter of anxiety. You don't like that you've lost track of the thing in the dark. You don't like that the sound of your own breathing drowns out everything else. It could be anywhere.
It could be behind you now.
<p style= "color:red;">What gives it away?</p>
<<timed 12s>>
[[Take it down]]
[[Stall for time]]
<</timed>>
<<timed 40s>>
[[???]]
<</timed>>Even though you can't see it, you can still picture it.
[[Not this, not this, don't let it be this.|Prompt4]]
<<set $lightson to true>>
There is light coming from somewhere. You have what you need to get out.
But there are still choices to make...
<<timed 12s>>
<<goto $prevpassage>>
<</timed>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "takedown2">>[[Continue|Uh-oh]]<<else>>[[Continue|takedown2]]<</if>>You dodge out of range.
It's not fast. You run through everything that it could be. If it were human, surely you wouldn't feel this way.
<<if $lightson is false>>
[[Right?|stall2]]
<<else>>
[[Right?|Prompt5]]
<</if>>
<<audio "rain" stop>>
<<audio "easteregg" play>>
<<timed 36s>>
<<audio "rain" loop volume 0 fadein>>
[[Continue|???2]]
<</timed>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "Prompt5">>
[[Continue|lightson]]
<<else>>
[[Continue|Prompt5]]
<</if>>If you don't do something quick, it's going to attack you.
<<if $candles ==3>>
[[So why are you thinking about Harvey Dent?]]
<</if>>
[[Fight]]
<<if $lightson is false>>
[[Flight|flightcandle]]
<<else>>
[[Flight]]
<</if>>You listen closely for your opening. When you find it, what are you going to do?
[[Subdue]]
[[Kill]]You drop into stance as the thing enters your range.
Your heart is pounding, interfering with your ability to hear its minute movements, which only heightens your anxiety.
[[Continue|subdue2]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "Subdue">>[[Continue|Uh-oh]]<<else>>[[Continue|Subdue]]<</if>>Your grip fastens around its wrist. You shift your weight and pull it down with you to the floor.
It lets out a shriek. It's pinned beneath you. It's been disabled.
[[Continue|Scare4]]So why are you still so scared?
<<audio "rain" fadeout>>
<<audio "crimealley" play>>
<<timed 35s>>
<<audio "crimealley" stop>>
<<audio "rain" loop volume 0 fadein>>
You're frozen on the ground. It kicks its way out from underneath you.
<</timed>>
<<timed 40s>>
[[Continue|Prompt5]]
<</timed>>You remember Harvey Dent the way you remember you were supposed to pick up milk at the store when you're already halfway home.
<p style="color:red;">Remember the last time Batman spoke with the Assistant D.A.</p>
[[Continue|dent2]]You lunge for it.
Enough fucking around. You're scared - strange, for you - but you can use the adrenaline to finish this.
[[Continue|fight2]]<<if $candles < 3>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "Flight">>
[[Continue|lightson]]
<<else>>
[[Continue|Flight]]
<</if>>
You break into a sprint. But there's nowhere to go.
It's a matter of seconds before you hit the opposite wall.
<p style= "color:red;">What do you notice in your surroundings that you haven't noticed before?</p>
[[Continue|Scare5]]
<<audio "rain" fadeout>>
<<timed 4s>>
<<audio "falling" play>>
<</timed>>
<<timed 6s>>
<i>You're falling.
It's the first of several times your bat-grapple prototype has failed. This time the cable snapped. Next time the cable will be stronger, but for now, you're heading toward the sidewalk.</i>
<</timed>>
<<timed 44s>>
<<audio "falling" stop>>
<<audio "rain" loop volume 0 fadein>>
[[Continue|Prompt6]]
<</timed>>It crossed your mind that you could kill this thing.
That's not something the Batman would think.
<<if $lightson is false>>
[[Continue|fightcandle]]
<<else>>
[[Continue|Fight3]]
<</if>><<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "Fight3">>
[[Continue|lightson]]
<<else>>
[[Continue|Fight3]]
<</if>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "Fight1">>[[Continue|Uh-oh]]<<else>>[[Continue|Fight1]]<</if>>You feel pressure under your hands. Bone is going to give way unless you stop.
You're the Batman. You have to stop.
<<if $lifepoints lt 4>>
[[Do you really?|Do you?]]
<</if>>
[[Continue|Scare5]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Remove one token.</p>
<<if $tokens==0>><<set $prevpassage to "doyou2">>[[Continue|Uh-oh]]<<else>>[[Continue|doyou2]]<</if>>You pull hard enough to snap its arm.
You let go.
<p style = "color:red;">Determine something new about the monster underneath you.</p>
<<timed 6s>>
[[Continue|doyou3]]
<</timed>>The <<if $candles == 3>>person<<else>>thing<</if>> grabs you by the cowl. You jerk forward with a headbutt, but you don't connect.
You are flipped over <<if $candles == 3>>their<<else>>its<</if>> shoulder in an amateur but effective ippon seoi nage throw. You land square on your back.
<p style="color:red;">Does that jog your memory?</p>
<<timed 10s>>
<<if $lightson is false>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $candles + $tokens>>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "judo">>
[[Continue|judocandle]]
<<else>>
[[Continue|judo]]
<</if>>
<</timed>>No, that's not right.
That's not the last time you spoke with Harvey Dent.
[[Continue|Prompt6]]It rolls out from under you. To run away, you hope, because that will give you time to think. Something's not adding up.
[[Continue|Scare5]]The person or thing stops somewhere in the deep shadows of the room.
You hear heavy breathing, but not movement.
<<timed 15s>>
<<set $nextpassage to "Prompt3">>
<<goto $nextpassage>>
<</timed>><p style = "color:red;">Light one candle.</p>
[[Continue|lightson]]The beginning of clarity draws attention to just how muddled your mind is.
<<if $candles == 3>>
<<set $prevpassage to "Prompt7">>[[What do you feel?|feelclue]]
<</if>>
<<if $candles ==3>>
[[Just how much judo does this person know?|judofight]]
<<else>>
[[Just how much judo does this thing know?|judofight]]
<</if>>
[[Get away]]Not much. You get up from the floor and step between their legs. You roll them over your hip and onto the stone floor. They cry out as the stone jars against bone.
[[Continue|Scare6]]<<set $feelcluevisited to true>>
You are cold and wet. The air is still. Stone walls and floor resolve themselves into brick and marble.
<p style = "color:red;">Where do you think you are?</p>
<<timed 15s>>
<<goto $prevpassage>>
<</timed>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style = "color:red;">Remove one token</p>
<<if $tokens==0>><<set $prevpassage to "getaway2">>[[Continue|Uh-oh]]<<else>>[[Continue|getaway2]]<</if>>Something jolts you from your train of thought. A blend of noise that you struggle to disentangle.
Every minute change to your environment is like a thunderclap, shattering your focus. You thought you were on to something, but now you're scattered.
<<if $lightson is true>><<set $prevpassage to "Prompt8">>[[What do you hear?|hearclue]]<</if>>
[[Who is here with you?]]
<<if $feelcluevisited is true>><<set $prevpassage to "Prompt7visited">>[[Do you see the way out?]]<</if>><<if $lifepoints ==0>>
Your mind and body stop following your commands. It feels like you're breaking.
[[Continue|gameover1]]
<<else>>
<<set $candles to $candles - 1>>
<<set $tokens to $tokens + 1>>
<<set $lifepoints to $candles + $tokens>>
<<set $lightson to false>>
<p style = "color:red;">Extinguish one candle.</p>
<p style ="color:red;">Regain one token.</p>
<<timed 15s>>
<<goto $prevpassage>>
<</timed>>
<</if>>
You scramble up from the floor. Your cowl feels like it's choking you. Instead of hiding you, the sound of the fabric is drawing the <<if $lightson is true>>person<<else>>thing<</if>> straight to you. You can't breathe with it on.
You stumble backwards as you wrestle your cowl off. Without your mask, you'll be able to breathe.
[[Continue|Prompt7]]
<<set $getaway2visited to true>>You don't solve the mystery. You don't even solve the way out of your own head.
<p style="color:red;">What do you consider your greatest weakness?</p>
[[Continue|gameover2]]<<audio "rain" fadeout>>
<<timed 4s>>
<<audio "judo" play>>
<</timed>>
<<timed 31s>>
<<audio "judo" stop>>
<<audio "rain" loop volume 0 fadein>>
<</timed>>
<<timed 34s>>
<<if $lightson is false>>
[[Continue|judocandles]]
<<else>>
[[Continue|Prompt7]]
<</if>>
<</timed>><p style="color:red;">You kill the monster. Just this once.</p>
[[Continue|gameover3]]<p style ="color:red;">Turn on the lights.</p>
[[Continue|gameover4]][[Epilogue]]Dawn breaks over Gotham City, and you are yourself again. Oppressive darkness supplants your memory of the last several hours, but you feel relief. Until you learn what happened.
Where do you recover your senses after the fact?
There was a way out. What do you think it was?
Is Harvey Dent really dead? Did you really kill him? Do you know?
<p style = "color:red;">What does Batman put together in retrospect? What parts of the story were missing? What parts are still missing?
You may open your envelope to complete the game.</p>
[[Continue|epilogue2]]<p style = "color:red;">Credits</p>
<p style = "color:red;">Voice</p>
Batman/Bruce Wayne - Smith
Harvey Dent and Two Face - Alyssa
Jim Gordon - Kate
Martha Wayne - Blake
<p style = "color:red;">Sound</p>
City ambience by DCphotofilm -- https://freesound.org/s/411604/ -- License: Creative Commons 0
City Traffic (Outdoor).wav by embracetheart -- https://freesound.org/s/345313/ -- License: Creative Commons 0
FDP - Ambient City by FirediesProductions -- https://freesound.org/s/169906/ -- License: Creative Commons 0
film_static_10 by joedeshon -- https://freesound.org/s/851818/ -- License: Creative Commons 0
rain_water210511_0080.mp3 by titi2 -- https://freesound.org/s/571244/ -- License: Creative Commons 0
Trash can falling by Nestra -- https://freesound.org/s/498434/ -- License: Creative Commons 0
Tree Full of Bats.wav by dannydandanshababaloo -- https://freesound.org/s/593151/ -- License: Creative Commons 0
Windowcrash.wav by eZZin -- https://freesound.org/s/613311/ -- License: Creative Commons 0
<a href="https://www.mayoclinic.org/diseases-conditions/carbon-monoxide/symptoms-causes/syc-20370642">Thanks for playing!</a>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<<if $candles == 3>>
<<set $prevpassage to "Prompt7">>
[[Continue|lightson]]
<<else>>
[[Continue|Prompt7]]
<</if>><<set $hearcluevisited to true>>
You hear <<if $itsharvey is true>>Harvey<<else>>the person with you<</if>> hiss on every exhale. You're not sure if it's out of pain or fear.
You hear rain. You hear sirens. The grandfather clock ticks in the adjacent room.
<p style="color:red;">Revisit your perceptions. Is there anything you <i>determined</i> earlier which you now believe to be false?</p>
<<timed 25s>>
<<goto $prevpassage>>
<</timed>>Do you think you know?
<<textbox "_input" "" autofocus>><<button "Try a name.">>
<<set $whoguess to _input>>
<<if ["harvey", "harvey dent", "dent"].includes(_input.toLowerCase())>>
<<set $itsharvey to true>>
<<goto "who2">>
<<else>>
<<goto "whowrong">>
<</if>>
<</button>>
<span id="output"></span>
Who would target $whoguess of all people?
<<if $itsharvey is false>><<set $itsharvey to true>><</if>>
<<textbox "_input" "" autofocus>><<button "This is a little harder, huh?">>
<<set $whythem to _input>>
<<if ["scarecrow", "crane", "jonathan crane", "the scarecrow", "darryl fosse", "judge messer", "falcones", "falcone", "june moone", "messer", "fosse", "maronis", "maroni", "mob", "the mob", "mafia", "the mafia"].includes(_input.toLowerCase())>>
<<goto "who3">>
<<else>>
<<goto "whowrong2">>
<</if>>
<</button>>
<span id="output"></span>
<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
$whoguess? Interesting. Not correct, but interesting.
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>>
<<set $prevpassage to "whofail">>
[[Continue|Uh-oh]]
<<else>>
[[You could try again, but I wouldn't advise it|Who is here with you?]]
[[Move on|whofail]]
<</if>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
$whythem, eh? If this was a creative writing assignment, you'd get full marks.
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>>
<<set $prevpassage to "whofail">>
[[Continue|Uh-oh]]
<<else>>
[[You could try again, but I wouldn't advise it|who2]]
[[Move on|whofail]]
<</if>>The reason you're both here, then, is... $whythem. Elucidating.
Do you possibly feel that you're talking to yourself, Master Bruce?
<<textbox "_input" "" autofocus>><<button "What?">>
<</button>>
<span id="output"></span>
[[Not working? Try this.|who4]]You're actively facing a threat and you're standing around talking to Alfred inside your head. Jesus Christ.
Harvey... $whythem.... Did you just dream that up, or is there something concrete underneath this extended panic attack?
If that was Harvey Dent who just laid you out on your back, why are you still searching the dark corners for him, waiting for an ambush from a wild animal?
[[Continue|Scare8]]<<if $candles ==0>>
You feel sick.
<<timed 7s>>
<<goto "Scare7">>
<</timed>>
<<else>>
<<if $itsharvey is true>>
You have to focus. You have to save Harvey.
<<timed 7s>>
<<goto "Scare8">>
<</timed>>
<<else>>
You have to focus. You have to get out of here.
<<timed 7s>>
<<goto "Prompt8">>
<</timed>>
<</if>>
<</if>>The <<if $lightson is true>>person<<else>>thing<</if>> here with you charges you. <<if $lightson is true>>He<<else>>It<</if>> takes a swing and connects with your jaw.
[[Don't hurt him]]
[[Fight back]]
<<if $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt8visited">>[[Do you see the way out?]]<</if>>
<p style = "color:red;">When was the first time you lost a fight? What happened?</p>
[[Continue|Prompt8]]
It's midnight in Gotham City.
You don't know where you are. You don't know how you got here.
<<timed 6s>>
Instructions in <span style="color: red;">red</span> must be followed. Questions asked in <span style="color: red;">red</span> must be answered aloud. Everything else is up to you.
[[Continue|red]]
<</timed>><<textbox "_input" "" autofocus>><<button "?">>
<<if ["window", "break the window", "air out the room", "fresh air", "open the window", "batcave", "batmobile", "front door", "door"].includes(_input.toLowerCase())>>
<<goto "wayout2">>
<<else>>
<<goto $prevpassage>>
<</if>>
<</button>>
<span id="output"></span>
<<if $seecluevisited is true>>Headlights in a rain-streaked window. An access road that you didn't see but know is there.<</if>>
<<if $hearcluevisited is true>>A clock ticking in a nearby room that you recognized as your antique grandfather clock, the one Alfred still keeps in working order.<</if>>
<<if $feelcluevisited is true>>Brick walls and marble floors.<</if>>
<<if $morecandlesvisited is true>>A moment of panic that Harvey will accidentally pull the lever hidden in this room that will open the passage to the Batcave.<</if>>
[[Continue|wayout3]]Something jolts you from your train of thought. A blend of noise that you struggle to disentangle.
Every minute change to your environment is like a thunderclap, shattering your focus. You thought you were on to something, but now you're scattered.
<<if $lightson is true>>[[What do you hear?|hearclue]]<</if>>
[[Who is here with you?]]
<<audio "rain" play loop>>
Do you hear the rain?
[[Start|midnight]]You've mastered fear. You worked hard to become the Bat. Nothing could make you lose control of your mind, not even a monster.
<<timed 6s>>
Especially not in your own fucking house.
<</timed>>
<<timed 12s>>
Whoever brought you here is cheating.
[[Continue|wayout4]]
<</timed>><<if $getaway2visited is true>>[[Put your cowl back on|wayout5]]<<else>>[[Open the window|wayout5]]<</if>>You<<if $getaway2visited is true>> put your cowl back on and<</if>> open the window, though it occurs to you that the doors to the Blue Room probably aren't even locked. Still, it's only three feet down to the grass.
For a brief moment, you look down and the distance appears to be ten stories. You blink, and the vision passes.
<p style = "color:red;">How does the story end?</p>
<<timed 6s>>
[[Epilogue|Epiloguewin]]
<</timed>>Dawn breaks over Gotham City, and you are yourself again. Oppressive darkness supplants your memory of the last several hours. It's going to take a while to untangle.
A small part of you wishes you were still sitting on the grass outside the hole [[Harvey]] blasted in the wall of your house, shock blanket around your shoulders. Yes, your house, Wayne Manor. The Blue Room, in fact. Alfred is going to have a cow.
Where do you recover your senses after the fact?
Where is Harvey Dent now?
<p style = "color:red;">What does Batman put together in retrospect? What parts of the story were missing? What parts are still missing?
You may open your envelope to complete the game.</p>
[[Continue|epilogue2]]<<if $lightson is false>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $candles + $tokens>>
<p style = "color:red;">Light one candle.</p>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "don'thurthimcandles">>
[[Continue|lightson]]
<</if>>
<<if $lightson is true>>
You take the punch. Then you take another.
[[Come to your senses|don'thurthim2]]
<</if>>
<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>>
<<set $prevpassage to "Fightback2">>
[[Continue|Uh-oh]]
<<else>>
[[Continue|Fightback2]]
<</if>>He's not a fighter. This is obvious as you trade blows. But what you know and what you feel are separated by a strange divide. You feel that he's a threat, even though you know that you can easily disable him.
[[Knock him out|fightback3]]
[[Kill him|fightbackkill]]You knock him out.
Well, you try. He catches your wrist as you go for the knock-out gas on your belt.
[[Continue|Prompt8twoface]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>><<set $prevpassage to "Fightbackkill2">>[[Continue|Uh-oh]]<<else>>[[Continue|Fightbackkill2]]<</if>><<if $itsharvey is false>>The <<if $lightson is true>>person<<else>>thing<</if>> slams a fist into your solar plexus. You go to your knees.<<else>>Harvey slams a fist into your solar plexus. You go to your knees.<</if>>
<<timed 6s>>
<<audio "twoface" play>>
<</timed>>
<<timed 12s>>
<<if $itsharvey is false>>You know who this is now. You know this voice: Assistant D.A. Harvey Dent. Except something's not right. <<set $itsharvey to true>><</if>>He picks you back up by the throat.
<p style = "color:red;">Have you two met before? If so, under what circumstances?</p>
<<set $tfvisited to true>>
[[Yes|twoface2]]
[[No|newface]]
<</timed>>Your hands start to shake as they go through the unfamiliar motions of taking a life.
<<if $itsharvey is false>>Even if you don't recognize the body under you, your hands do.<</if>>
Harvey. This is Harvey Dent. <i>This is Harvey Dent.</i> You tell it to yourself, but the fear doesn't stop, and neither do your hands.<<if $itsharvey is false>><<set $itsharvey to true>><</if>>
[[???|Prompt8twoface]]You take the punch. Then you take another.
[[Come to your senses|don'thurthim2]]The punches don't have a lot of force behind them, but your face still stings. Your lip is split.
You gently redirect <<if $itsharvey is false>>the attacker's<<else>>Harvey's<</if>> blows as they keep coming. He's getting tired, though.
You remember something. You're here because Harvey Dent was in trouble.
A punch lands and you stagger back into the wall.
<<if $itsharvey is false>>[[Continue|don'thurthim3]]
<<else>>
[[Continue|don'thurthimsplit]]
<</if>>You realize this is Harvey Dent. You hold on to that realization even as his silhouette seems to change before your eyes. The pain helps.
He's all shadows. Something happened to him.
Or something happened to you.
He's going to hit you again, and you can't keep taking punches if you're going to get the two of you out of here.
<p style = "color:red;">What do you do to stop him?</p>
[[Continue|don'thurthim4]]
<<set $itsharvey to true>><p style = "color:red;">Does it work?</p>
[[Yes|Scare8]]
[[No|Prompt8twoface]]Harvey is going to hit you again, and you can't keep taking punches if you're going to get the two of you out of here.
<p style = "color:red;">What do you do to stop him?</p>
[[Continue|don'thurthim4]]Harvey Dent once made you promise him something. You're not sure if that promise still stands.
<p style = "color:red;">What was it?</p>
<<timed 6s>>
[[Continue|Prompt9]]
<</timed>><p style = "color:red;">You think you might know why Harvey is here. What kind of trouble is he in?</p>
<<timed 6s>>
<<if $lightson is false>>[[Work the problem|prompt9_2]]<</if>>
<<if $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt9visited">>[[Do you see the way out?]]<</if>>
<<if $lightson is true>><<set $prevpassage to "Scare8_2">>[[What do you see?|seeclue]]<</if>>
<</timed>>Either way, he's going to kill you.
<<if $getaway2visited is true>>He holds you up to his face, and you realize you still aren't wearing the cowl. <</if>>He has you in the air, nose to nose. You feel him smile more than see it.
Then he headbutts you <<if $Prompt11visited is true>>again <</if>>so hard you see stars.
[[Continue|twoface3]]
You are still blinking away the stars when you feel a groping hand on your utility belt.
It occurs to you to wonder- someone disabled and imprisoned you, so why do you still have your utility belt?
[[Continue|twoface4]]You try to slap the intruding hand away, but you're too late. You feel the release of a grenade from its holster.
[[Fuck|twoface5]]Your buddy lobs the grenade off to the side. He still has you by the throat.
Panic, never far off, floods back in.
[[Fuck!|twoface6]]The grenade goes off. In the confined space, the <i>boom</i> pounds against your eardrums. You're breathing smoke and pulverized masonry.
Your buddy leans in, cheek to cheek, and whispers something in your ear. You can feel that he's talking, but you can't make out any of the words.
He drops you and walks away, hands casually in his pockets.
[[Continue|twoface7]]You come to realize that you're breathing fresh air. The difference is stark.
You look out through the hole your buddy blasted in the wall. In the moonlight, you can see Harvey Dent's silhouette clearly. But as you watch him repeatedly pat his pockets down for a box of cigarettes that isn't there, for some reason you don't think it's him standing there.
[[Thanks?|Epiloguetwoface]]Either way, he's going to kill you.
<<if $getaway2visited is true>>He holds you up to his face, and you realize you aren't wearing the cowl. <</if>>He has you in the air, nose to nose. You feel him smile more than see it.
Then he headbutts you <<if $Prompt11visited is true>>again <</if>>so hard you see stars.
[[Continue|newface2]]
You make a mental note to revisit that assumption.
[[Back|Epiloguetwoface]]Dawn breaks over Gotham City, and you are yourself again. Oppressive darkness supplants your memory of the last several hours. It's going to take a while to untangle.
Part of you wishes you were sitting outside Wayne Manor as Bruce Wayne, safely cocooned by an arc of Gotham PD vehicles with a shock blanket on your shoulders. Most of you is thankful you're not.
<p style = "color:red;">What does Batman put together in retrospect? What parts of the story were missing? What parts are still missing?
You may open your envelope to complete the game.</p>
<<timed 6s>>
[[Continue|epilogue2]]
<</timed>>You are still blinking away the stars when you feel a groping hand on your utility belt.
It occurs to you to wonder - someone disabled and imprisoned you, so why do you still have your utility belt?
[[Continue|newface3]]You try to slap the intruding hand away, but you're too late. You hear a metallic tinkle as your buddy tosses several grenade pins across the floor.
[[Fuck|newface4]]Your buddy keeps you dangling on the tips of your toes, his fingers bruising into your neck, as you both wait for the grenades to burn down to their detonators.
[[Fuck|newface5]]Your buddy tosses you into the wall. Three grenades explode against your body - one smoke bomb and two flash grenades in rapid succession. You have explosives more dangerous than that on you, but luck was on your side.
Your start to get to your feet. Your buddy kicks your head so hard that you feel something important snap.
[[Fuck|newface6]]You remember something about Harvey. A case you were supposed to be working on.
<<if $scare82visited is false and $lightson is false>>[[You might die for real.|Scare82candles]]<</if>>
<<if $scare82visited is false and $lightson is true>>[[You might die for real.|Scare8_2]]<</if>>
<<if $scare82visited is true>>[[You might die for real|newface7]]<</if>>
<<set $yourefucked to true>><<audio "rain" fadeout>>
<<timed 4s>>
<<audio "gordon" play>>
<</timed>>
<<timed 77s>>
<<audio "gordon" stop>>
<<audio "rain" loop volume 0 fadein>>
<</timed>>
<<timed 82s>>
<<set $scare82visited to true>>
<<if $yourefucked is true>>[[Continue|newface7]]<<else>>[[Continue|Prompt10]]<</if>>
<</timed>>Your buddy kicks you in the head again.
[[Fuck|newface8]]Dawn breaks over Gotham City, but you're not there.
Who do you think was behind the events of this evening?
What are the cascading effects for Gotham now that Batman is dead?
Is your secret identity still safe?
Where is Harvey Dent now?
<p style = "color:red;">Talk through a scene from the point of view of a character who is still alive. What parts of the story were missing? What parts are still missing?
You may open your envelope to complete the game.</p>
[[Continue|epilogue2]]<<if $itsharvey is false>><<set $itsharvey to true>><</if>>
You realize you can actually see him - Harvey. His features swim, making him seem alien. Scary, even. But he's out of the shadows.
You squint against the light. It's a beam, like a flashlight - the bat-signal? No, that doesn't make sense.
It's car headlights through a rain-streaked window. Then the light vanishes as the car turns down into the access drive. Whoever they are, they don't want to be seen leaving the house.
<p style = "color:red;">When was the last time you failed to solve the mystery?</p>
<<timed 40s>>
<<goto $prevpassage>>
<</timed>>
<<set $seecluevisited to true>>The <<if $lightson is true>>person<<else>>thing<</if>> here with you charges you. <<if $lightson is true>>He<<else>>It<</if>> takes a swing and connects with your jaw.
[[Don't hurt him]]
[[Fight back]]<p style = "color:red;">You think you might know why Harvey is here. What kind of trouble is he in?</p>
<<if $lightson is false>>[[Work the problem|prompt9_2]]<</if>>
<<if $lightson is true>><<set $prevpassage to "Scare 8_2">>[[What do you see?|seeclue]]<</if>><<set $candles to $candles + 1>>
<<set $lifepoints to $candles + $tokens>>
<p style = "color:red;">Light one candle.</p>
<<if $candles == 3>><<set $prevpassage to "Scare8_2">>[[Continue|lightson]]<<else>>[[Continue|Scare8_2]]<</if>>Now that you know what you're dealing with, what are you going to do about it?
[[Talk to him]]
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt10visited">>[[Do you see the way out?]]<</if>>
<<if $lightson is true and $feelcluevisited is false>><<set $prevpassage to "Prompt10visited">>[[What do you feel?|feelclue]]<</if>>Doesn't it feel like the two of you have been set up for something? You realize neither of you have said anything to each other this whole time.
<<if $lightson is false>>
[[Continue|Prompt9_2candle]]
<<else>>
[[Continue|Scare8_2]]
<</if>><<set $candles to $candles + 1>>
<<set $lifepoints to $candles + $tokens>>
<p style = "color:red;">Light one candle</p>
<<if $candles ==3>><<set $prevpassage to "Scare8_2">>[[Continue|lightson]]<<else>>[[Continue|Scare8_2]]<</if>><p style = "color:red;">What do you say?</p>
[[Make it personal]]
[[Keep it professional]]Now that you know what you're dealing with, what are you going to do about it?
[[Talk to him]]
Whatever you say, nothing gets through. Harvey is backed up against the wall, hands raised up in front of him.
No matter how gentle you make your voice, he's afraid. But so are you - you're afraid of Harvey Dent of all people. It expresses itself in your body; you can't completely excise it. No matter how much effort you've put into mastering fear, adrenaline has to run its course.
<<if $getaway2visited is false>>[[Take off the cowl]]<</if>>
[[Snap him out of it]]
[[Figure yourself out first|Evaluate yourself]]You were working on a case about Harvey. You had it backburnered. Gotham has kept you busy, lately.
You remember now. Rumors that Harvey Dent is cursed. A stalker breaking into his apartment, leaving notes, thinking he's helping. Harvey has been taken off his cases for the time being.
<p style = "color:red;">You had a theory about that. What was it?</p>
[[Continue|professional2]]
Harvey doesn't reply. He backs himself into the wall, hands raised.
Now that you know who this is, you wonder about that. It's like Harvey doesn't hear you - or he hears you, but through the filter of fear.
More importantly, minutes ago, you were just as afraid of Harvey Dent as he clearly is of the Batman.
[[Evaluate the situation]]
[[Evaluate yourself]]You pace the length of the room, keeping the silhouette - Harvey - in the corner of your eye. Just to be sure.
Why is he here? Why are <i>you</i> here? Why are you together?
<p style = "color:red;">What's the last thing you remember?</p>
<<timed 6s>>
[[Continue|Prompt11]]
<</timed>>Your hands are shaking.
<i>Come on, Bruce.</i>
<p style = "color:red;">Do you see the way out?</p>
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt11">>[[Do you see the way out?]]<<else>>[[Continue|Prompt11]]<</if>><p style = "color:red;">Harvey Dent once told you what he was most afraid of. What was it?</p>
<<timed 6s>>
[[Continue|cowl2]]
<</timed>>You take off the cowl. You doubt Harvey can see you any better than you can see him, but it's something.<<set $getaway2visited to true>>
What you really need to do is get the two of you into the light. <<if $seecluevisited is true or $feelcluevisited is true or $hearcluevisited is true>>Out of this stagnant room.<</if>>
<p style = "color:red;">Do you see the way out?</p>
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "cowl3">>[[Do you see the way out?]]<<else>>[[Continue|cowl3]]<</if>>You grab Harvey by the shoulders with a little shake.
<p style = "color:red;">What do you try?</p>
<<timed 6s>>
[[Continue|snap1]]
<</timed>>Harvey shakes his head violently.
<<timed 4s>>
<<audio "harvey" play>>
<</timed>>
<<timed 12s>>
[[This isn't going well|Prompt8twoface]]
<</timed>>Guess not. You're right on the edge of figuring it out, which is the most frustrating part.
Do you try again?
[[Yes|personalvisited]]
[[No|Prompt11]]<p style ="color:red;">Even though you know it won't change anything, what's the last thing you do before you die?</p>
[[Continue|Epiloguelose]]The longer you stay here, the harder it's going to be to get out.
<<set $Prompt11visited to true>>
<<set $Prompt11counter to $Prompt11counter + 1>>
<<set $prevpassage to "Prompt11visited">>
<<if $lightson is true and $seecluevisited is false>>[[What do you see?|seeclue]]<</if>>
<<if $lightson is true and $feelcluevisited is false>>[[What do you feel?|feelclue]]<</if>>
<<if $lightson is true and $hearcluevisited is false>>[[What do you hear?|hearclue]]<</if>>
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>>[[Do you see the way out?]]<</if>>
<<if $lightson is false>>[[This would be easier if Harvey were unconscious|knockout]]<</if>>
[[Find serenity|Road to getting candles]]
<<set $tokens to $tokens - 1>>
<<set $lifepoints to $candles + $tokens>>
<p style = "color:red;">Remove one token.</p>
<<if $tokens ==0 and $getaway2visited is false and $tfvisited is false>>
<<set $prevpassage to "snap2">>[[Continue|Uh-oh]]<</if>>
<<if $tokens gt 0 and $getaway2visited is false and $tfvisited is false>>
[[Continue|snap2]]<</if>>
<<if $tokens ==0 and $getaway2visited is true>><<set $prevpassage to "snap3">>[[Continue|Uh-oh]]<</if>>
<<if $tokens gt 0 and $getaway2visited is true>>[[Continue|snap3]]<</if>>
It seems to work. Maybe because you took off the cowl.
He keeps his hands up, and you keep your distance, but you think you got through to him.
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt11">>[[Do you see the way out?]]<<else>>[[Continue|Prompt11]]<</if>>
[[Snap him out of it]]
[[Figure yourself out first|Evaluate yourself]]The longer you stay here, the harder it's going to be to get out.
<<set $Prompt11visitedtwice to true>>
<<set $Prompt11counter to $Prompt11counter + 1>>
<<set $prevpassage to "Prompt11visitedtwice">>
<<if $lightson is true and $seecluevisited is false>>[[What do you see?|seeclue]]<</if>>
<<if $lightson is true and $hearcluevisited is false>>[[What do you hear?|hearclue]]<</if>>
<<if $lightson is true and $feelcluevisited is false>>[[What do you feel?|feelclue]]<</if>>
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>><<set $prevpassage to "Prompt11visited">>[[Do you see the way out?]]<</if>>
<<if $lightson is false or $Prompt11counter > 10>>[[This would be easier if Harvey were unconscious|knockout]]<</if>>
<<if $morecandlesvisited is false>>[[Find serenity|Road to getting candles]]<</if>>
Fuck this. You can't figure this out. You're going to meditate. You've beaten fear, and you'll beat it again, and then you'll sort through this mess.
<<set $morecandlesvisited to true>>
<<if $lightson is false>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "candleroad2">>
[[Continue|lightson]]
<<else>>
[[Continue|candleroad2]]
<</if>>
<<set $test to true>>
<<set $prevpassage to "Start">>
<<cacheaudio "rain" "Batmansounds/raintest.wav">>
<<cacheaudio "falling" "Batmansounds/falling.wav">>
<<cacheaudio "bats" "Batmansounds/bats.wav">>
<<cacheaudio "crimealley" "Batmansounds/crimealley.wav">>
<<cacheaudio "judo" "Batmansounds/judo.wav">>
<<cacheaudio "twoface" "Batmansounds/twoface.wav">>
<<cacheaudio "gordon" "Batmansounds/gordon.wav">>
<<cacheaudio "harvey" "Batmansounds/harvey.wav">>
<<cacheaudio "easteregg" "Batmansounds/easteregg_edit.wav">>You can hear Harvey Dent breathing. Not a monster. He sounds like he's just run a marathon, but it sounds like him. You can release your fear.
[[Continue|candleroad3]]
You can feel the hardness of <<if $feelcluevisited is true>>marble<<else>>stone<</if>> under your feet. You can feel your knee joints release as you sink down into a familiar stance for standing meditation. You feel drops of water in your hair. <<if $getaway2visited is true>>You feel air against the bare skin of your face, you feel the absence of your cowl.<</if>>
The air is still, so you feel the displacement of air as your friend makes a sudden movement. He's running away. He feels blindly along the walls for a way out, and you feel a pang of panic through the stillness:
<i>What if he finds it?</i>
[[What if he finds what?|candleroad4]]Your unconscious mind knows something that you don't.
<p style="color: red;">Where are you?</p>
<<timed 6s>>
<<if $Prompt11visitedtwice is true>><<set $prevpassage to "Prompt11visitedtwice">> [[Do you see the way out?]]<<else>><<set $prevpassage to "Prompt11visited">>[[Do you see the way out?]]<</if>>
<</timed>>
Wait. You can knock Harvey out.
[[Your utility belt has something for that.]]You go for your belt. You know everything by feel. Flash grenades, stun grenades, knock-out gas. There's no ventilation in this room, but you have a respirator in your belt you can use.
You have to knock him out. This fear is too distracting. You'll never get the two of you out of here safely if you're using all your focus following Harvey in the corner of your eye.
[[Do it quickly]]
[[No sudden moves]]<<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>>
<<set $prevpassage to "quickly2">>
[[Continue|Uh-oh]]
<<else>>
[[Continue|quickly2]]
<</if>><<set $tokens to $tokens - 1>>
<<set $lifepoints to $tokens + $candles>>
<p style ="color:red;">Remove one token.</p>
<<if $tokens == 0>>
<<set $prevpassage to "sudden2">>
[[Continue|Uh-oh]]
<<else>>
[[Continue|sudden2]]
<</if>>Your breathing must have changed, because Harvey's attention snaps to you. You dip your hand into your belt for the knock-out gas, but not fast enough - there's a crushing grip around your wrist. Harvey squeezes, forcing you to drop the cannister.
Why is he so calm? Your own heart is pattering a mile a minute, years of training unraveled.
[[Offense?]]
[[Defense?]]Your breathing must have changed, because Harvey's attention snaps to you. You put your hands up where Harvey can see them.
The pin to the knock-out gas cannister is around your finger.
<<set $prevpassage to "sudden3">>
<<timed 6s>>
<p style ="color:red;">What do you sa</p>
<</timed>>
<<timed 8s>>
<<goto $prevpassage>>
<</timed>>You take a swing at him with your free hand, but he preempts you. His head collides with yours in a headbutt.
He takes a handful of your costume as you stagger, keeping you on your feet.
[[Uh?|Prompt8twoface]]You twist out of his grip and put some distance between you. This may have been a mistake.
Harvey is bizarrely calm as he stalks a circle around you.
[[Disable him]]
[[Hear me out...Knock yourself out?]]
Well, you're done being calm. You're done dancing. This is getting you nowhere.
You take two steps forward and let him do what you knew he would - lunge for you. You take his arm and use his own momentum to flip him.
[[Continue|disable2]]
<<if $lightson is false>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "hearmeout2">>
[[Continue|lightson]]
<<else>>
[[Continue|hearmeout2]]
<</if>>You are the most dangerous thing in this room, no matter what your body is signaling. Taking yourself out of the equation means no more bright ideas with the utility belt. You can excuse yourself and leave the mystery to someone else.
You're still getting used to the idea that you can do that.
[[Continue|hearmeout3]]The gas grenade is on the floor halfway between you and Harvey. <<if $getaway2visited is false>><<set $getaway2visited to true>>You lower your cowl. <</if>>You look at the shadowy form that you know is Harvey and raise your hands.
<p style="color: red;">How are you going to get to the grenade before Harvey does?</p>
<<timed 10s>>
Does it work?
[[Yes|hearmeout4]]
[[No|hearmeoutfail]]
<</timed>>You get to the grenade. You set it off.
In this enclosed space, you have a count of ten before you're out for the count. The gas turns off your fear and panic, and in your last lucid moment, you realize where you are.
<i>Are you fucking kidding me.</i>
[[Epilogue|epiloguesleepy]]
You're still expecting Harvey Dent to act like himself. That was your mistake.
He doesn't run, or go for the grenade himself. He goes for you.
[[Uh?|Prompt8twoface]]Dawn breaks over Gotham City, and you are yourself again. Oppressive darkness supplants your memory of the last several hours. It's going to take a while to untangle.
A small part of you wishes you were still sitting outside your house, shock blanket around your shoulders - Yes, your house, Wayne Manor. The Blue Room, in fact.
Where do you recover your senses after the fact?
Is your secret identity still safe?
Where is Harvey Dent now?
<p style = "color:red;">What does Batman put together in retrospect? What parts of the story were missing? What parts are still missing?
You may open your envelope to complete the game.</p>
<<timed 6s>>
[[Continue|epilogue2]]
<</timed>>You go for the knock-out gas again, but Harvey is already on his feet.
The Harvey you know wouldn't be able to recover that fast.
[[Uh?|Prompt8twoface]]Harvey grips your wrist hard enough to bruise. He peels the pin off your finger before you can react. And he...jams it back into the gas grenade on your belt?
[[Uh?|Prompt8twoface]]The longer you stay here, the harder it's going to be to get out.
<<set $prevpassage to "Prompt11visitedtwice">>
<<set $Prompt11counter to $Prompt11counter + 1>>
<<if $lightson is true and $seecluevisited is false>>[[What do you see?|seeclue]]<</if>>
<<if $lightson is true and $hearcluevisited is false>>[[What do you hear?|hearclue]]<</if>>
<<if $lightson is true and $feelcluevisited is false>>[[What do you feel?|feelclue]]<</if>>
<<if $seecluevisited is true or $hearcluevisited is true or $feelcluevisited is true>>[[Do you see the way out?]]<</if>>
<<if $lightson is false or $Prompt11counter > 10>>[[This would be easier if Harvey were unconscious|knockout]]<</if>>
<<if $morecandlesvisited is false>>[[Find serenity|Road to getting candles]]<</if>>It smells familiar.
<<if $candles < 3>>
<<set $candles to $candles + 1>>
<<set $lifepoints to $tokens + $candles>>
<p style="color: red;">Light one candle.</p>
<</if>>
<<if $candles == 3 and $lightson is false>>
<<set $prevpassage to "Prompt5">>
[[Continue|lightson]]
<<else>>
[[Continue|Prompt5]]
<</if>>